Ready Player Me | News, Hiring, Layoffs, Competitors, CEO, Fundraising Insights

Ready Player Me is the world’s leading avatar platform that provides customizable avatars for apps and games. Utilizing AI and ML,...


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Ready Player Me logo

Ready Player Me is the world’s leading avatar platform that provides customizable avatars for apps and games. Utilizing AI and ML, it offers developer tools that save time and enhance user engagement through personalized avatars. The platform supports interoperability across over 10,000 apps and games, catering to more than 30 million users monthly.

Website
Headquarters
Tallinn, Harjumaa
Size
51-200 employees
Industry
Computer Games
Specialities
Virtual reality, AR, 3D scanning, VR, avatars, augmented reality

🛍️ Ready Player Me Product and Pricing News →

👔 Ready Player Me CEO, Management and Leadership Team →

⚔️ Ready Player Me Alternatives and Competitors →

💼 Ready Player Me Hiring and Layoffs →

🤖 Ready Player Me Developer, Integration and Automation News →

📈 Ready Player Me Financials, Fundraising and Valuation News →

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🛍️ Ready Player Me Product and Pricing News

  • Ready Player Me has introduced a REST API feature for creating avatars from selfies.
  • Animaze now supports importing Ready Player Me models for creating 2D and 3D avatars.
  • Ready Player Me has introduced customizable fingernails for higher quality hands in XR applications.
  • Ready Player Me announced that their avatars can now be used in Discord's Activities as Discord opens Activities to all developers.
  • Ready Player Me now offers the ability to create company accounts with team member access for contributing custom assets in their Studio.

  • Ready Player Me launched a successful mint on OpenSea with over 50,000 items minted as of October 9.
  • Ready Player Me launched a new product called Collection ZERO by PlayerZero with a minting cost of 0.0004 ETH.
  • Ready Player Me announced the launch of PlayerZero to explore interoperable economies in the gaming industry.

👔 Ready Player Me CEO, Management and Leadership Team


⚔️ Ready Player Me Alternatives and Competitors

  • Union Avatars
  • |
  • Inworld AI
  • |
  • Sansar
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  • Unity
  • |
  • SketchUp
  • |
  • Blender
  • |
  • 3ds Max Design
  • |
  • Maya
  • |
  • avaturn.me
  • |
  • avatarsdk.com
  • |
  • ai-avatar-generator.com
  • |
  • canva.com
  • |
  • Photoshot
  • |
  • Avatarify
  • |
  • In3D
  • |
  • ChatAvatar
  • |
  • Instant Potrait
  • |
  • ChatAvatar.me
  • |
  • Avatarly
  • |
  • IMVU
  • |
  • Genies
  • |
  • Soul Machines

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💼 Ready Player Me Hiring and Layoffs

  • Julia Sereda has left Ready Player Me as Art Director to become CEO & Co-founder at Rhea Games in Estonia.
  • Dorian Janjanin has joined Ready Player Me as a Character Rigger in Croatia, previously working in a similar role.
  • Yuri Muzyrya has been promoted to Lead Technical Artist at Ready Player Me.
  • Ready Player Me is hiring a Senior Applied Researcher to work on AI texture generation, mesh generation, and personalized avatars.


🤖 Ready Player Me Developer, Integration and Automation News

  • Ready Player Me is collaborating with Starbucks and Spatial.io to build a Metaverse site for WP LATAM in Jacksonville, FL.
  • Ready Player Me has partnered with Memori AI to allow users to create custom avatars for AI's using MemoryTwin and TwinCreator.
  • Ready Player Me collaborated with Ubisoft and Soul Assembly to integrate avatars into Just Dance VR, showcased at Meta Connect.
  • Lamborghini and Animoca Brands are launching a new product with Ready Player Me avatars.
  • Ready Player Me collaborated with ViggleAI to recreate a scene from 'The Shining' in Spanish.


📈 Ready Player Me Financials, Fundraising and Valuation News

  • Ready Player Me raised $70M from investors including a16z and is launching its first NFT with a limited minting period until October 10.
  • Ready Player Me's addressable player base has decreased from 20 million to 19 million.
  • Ready Player Me launched Testnet Phase 1 airdrop, backed by $70.3 million funding from a16z, with 8,000 users participating.


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